March Update – State of play


This blog has started a short way into development of King under the Mountain so I’ll use this post to bring you up to speed on where we’re at.

For those interested in the technologies being used, King under the Mountain is written in Java using the LibGDX framework. LibGDX allows you to cross-compile your game for deployment on many different target platforms, so a port to mobile/tablet is a possibility in the future but for now the project is aiming at PC only.  LibGDX is also a wrapper aroung LWJGL, which is a lower-level library and the one used to most notably create Minecraft.

The very first “working” version of the game was to get the concepts of the 2D world and “walls” working correctly. As I’m drawing inspiration from Prison Architect and a lot of older tile-based games, of course the game world in King under the Mountain is tile-based. The very first problem to tackle was the fact that as the game involves digging into the side of a mountain, I do not want walls next to each other to look like this:

Adjacent walls in Prison Architect
Adjacent walls in Prison Architect

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Begin at the beginning


So I thought it was about time I started to build up a web presence for King under the Mountain, and to start a dev blog to keep myself organised and motivated. Although I’m writing this in March 2016, the source code repository was started almost exactly a year ago and early designs for the game came much before that.

I’ve created a page to explain what the game is and how it’s intended to play, so I thought I’d share my inspiration and goals here. Too many years ago (nearly 20!), one of my favourite games of all time was Dungeon Keeper (and later it’s sequel). Not only was it a lot of fun playing “the bad guy” (albeit a slightly cartoonish one), I loved the mechanics of tunnelling your own dungeon out of the rock – creating a dungeon and infesting it with monsters, rather than playing as the goody-goody heroes exploring a dungeon someone else had created. Planning what to build and where in addition to caring for and training minions. I loved the whole thing.

Dungeon Keeper 2, a worthy sequel in my opinion

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