Today I realised that we’ve already been posting these dev logs for over a year now! Going to have to start including the year in the title rather than just the month, or perhaps move onto something different (more on that later). First though, it’s with great pleasure that we can share the first trailer for King under the Mountain, produced by M Joshua:
For those of you who have only just started following us, it’s worth mentioning that this is an extremely early “pre-alpha” trailer to coincide with our launch on Kickstarter and Steam Greenlight. We’ve a big list of features still to come on the roadmap, and what’s shown now should only really be counted as a proof of concept prototype.
Speaking of Kickstarter – we launch on Monday March 27th at 18:00 BST (Click here to see what time that is for you)! Everything we’ve done for the past year has been building up towards this event and we’re incredibly excited its nearly here. A successful Kickstarter campaign will mean we can spend a lot more time developing the game and adding more content, rather than taking on contract work and side jobs to keep the lights on. It’ll also enable us to work with some extremely talented and creative people that can add a lot to the project, which we just don’t have the budget for currently. If you like what you see of King under the Mountain, please consider supporting us on Kickstarter (you can sign up for a one-off reminder email here) which really will let us kick-start (sorry) development way beyond what you’ve seen thus far. As a special preview, you can preview the upcoming campaign page at kickstarter.com/projects/rocketjumptechnology/921418061 and we’d love to gather any feedback from you guys!
Continue reading “March 2017 Update – Blast-off!”